

Even without the Remix modes, the career mode is still a diverse experience. Besides, there is an option for DLC in the game's menu so perhaps some of the better Remix modes like the Backboard Smash game type could be offered as additional content at a later date. Personally, I'm glad this decision was made – EA Canada has clearly put its energy into fine-tuning the core NBA Jam gameplay rather than cluttering the experience with the decidedly un-NBA Jam game modes featured in last year's Remix. Fans of the previous game's Remix Tour might be a little disappointed as it's been nixed for On Fire Edition: no more half court matches, no more Mario Kart-esque power-ups, no more boss battles. Overall the gameplay just feels a lot tighter than in last year's release – likely because this one has been created specifically for 360 and PS3, rather than being ported from a Wii version. In single-player there are also dedicated buttons to both call for an alley-oop or direct your teammate to shove the opposition player guarding you, and the game defaults to Tag Mode which means you can switch control between players at will rather than being locked into one – hugely beneficial if you're shooting a fadeaway for three and you want to switch to your teammate in close to crash the boards.

With the ball in your hands you can now counter a defensive shove by performing a pivot, which throws your opponent off balance and gives you a brief window to drive.


The other gameplay additions are more subtle, but still very much welcome. Unless the lane is clear you'll likely be knocked out of your opponent's house faster than a horny teenager caught with the farmer's daughter, so trying to get both your players on fire is a risky proposition that requires plenty of off-the-ball shoving to minimize your chances of being denied the basket. Instead, you get 20 seconds of team fire that can only be broken by your opponent nailing a single alley-oop of their own.Ī near-guaranteed period of fire may make team fire seem like the no-brainer option to go for at all times except for one caveat: alley-oops are now incredibly vulnerable to blocks. The difference between team fire and old-fashioned solo fire is that aside from the fact that both of your players are momentarily endowed with unlimited turbo and the ability to throw down ferocious rim-rockers from stratospheric heights, the fire isn't easily extinguished by your opponents breaking your scoring run. For starters there's the new 'team fire' ability, which is activated by nailing three consecutive alley-oops before the opposition can score. The most obvious changes have occurred on court.
